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4 Comments

3D render passes saved into only one image file. Hello Exr and Rpf

My friends who are freelancing in underground logic have been mentioning this technique to me for quite sometime now. And I must admit I did became a little bit too comfortable with the old school way of rendering multiple passes for my 3D projects.As I investigated what the fuss was all about ( I should have done this a lot sooner) all I can say is, this new technique is awesome!!!!! (High pitch tone)

I recently experimented with Autodesk Maya and Cinema 4D as well. I plan to add my own version of video tutorials ,which may also include this one, soon. To be honest some of the other V-tutorials are a little bit thick on their russian or european accents.Plus, I also wanted the world to know that we filipinos can also hang with the big boys, maybe even do a tagalog version of it.

This new technique is a lot of help in beating those impossible deadlines imposed by the “konyo monsters” here in manila. But if you can’t wait and want to learn it now, here is the overall quick tip of the procedure.

1. If you’re working with cinema 4d, Set your passes in the render settings (Ao, Gi, Matt ID, Reflection, etc) and simply change you image format from tiff or tga to “Rpf”

In aftereffects to access the passes ,go to effects>3d channels

2. If you’re in Maya, Set your passes in mental ray. And render your sequence in “EXR”

In after effects you will need a plugin that imports EXR
Refer to google search tag: openexr
And install this plugin.Once its installed, you can access all the passes you
Set on your render globals.

Now I’ll have more time to train on my tricks in wakeboarding.
And so it goes… Cheers!

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4 comments on “3D render passes saved into only one image file. Hello Exr and Rpf

  1. hi sir! remember me? hehe I was with you with Sir Heboyan. Anyway I was wondering, how do you render out an .EXR pass? πŸ™‚

    • Hi james, sorry. Tagal ko na hindi nakapag check ng blog. Regarding your question, rendering EXR from Maya right?

      • hehe na notice ko na d niyo na inuupdate hehe, ok lang, yes sir πŸ™‚ actually na solve ko na I got a tutorial from digital tutors about it πŸ™‚ sir question ko na lang is, Hair, paano po gagawa ng hair for animation? hehe kasi iniisip kong option ko na lang is mesh with hair texture tas may dynamic rig. ok na ba po yun to get it to look real as possible? πŸ™‚

      • Yup, one solution yun. Yung hair sa maya mejo heavy eh. Or mag shave and a haircut ka na plugin

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